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Facilitating Hands-On Learning in Microelectronics Education through Mixed Reality and AI Pedagogical Agents
Cheon, S., Stanbury, A., Arjunamahanthi, P., Kottur, H., & Kang, H. J.
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Towards contextual-based AI: A scoping review of artificial intelligence in X reality for personalized learning
Liu, Z., Cheon, S., Stanbury, A., Jiao, X., Xing, W., & Kang, H. J.
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Virtual Tutors for Science Labs: Exploring the Impact of GPT Integration and 3D Tutor Avatars
Cheon, S., Stanbury, A., Lam, J. F., Xu, K., & Kang, H. J.
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Interactive Learning in Microelectronics Education: Comparing PC and Mixed Reality Approaches
Arjunamahanthi, P., Kottur, H. R., Stanbury, A., Lam, J. F., Cheon, S., Asadi, N., & Kang, H. J.
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MoodMentor: Virtual Reality UI/UX Design Considerations for Neurodivergent Users
Stanbury, A. J., & Said, I.
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Immersive Climate Narratives: Using Extended Reality to Raise Climate Change Awareness
Said, I., Stanbury, A. J., Delhagen, E., & Kang, H. J.
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Covid Reflections: AR in Public Health Communications
Said, I., Stanbury, A. J., Delhagen, E., & Winger-Bearskin, A.
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HoloKeys: Interactive Piano Education Using Augmented Reality and IoT
Stanbury, A. J., Said, I., & Kang, H. J.
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Immersive Learning with AI-enhanced Virtual Standardized Patient (VSP)
Gowthaman, A., Kirova, L., Li, B., Molen, P., Said, I., Smith, J., Stanbury, A., Santoso, M., & Sukotjo, C.
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